Also bei der 1gg1-Situation habe ich nach dem Update auf 20.2.3 bislang keine Probleme mehr. Gabriel Jesus und Fabio Silva, die Ewig-Nicht-Verwertbaren in solchen Situationen, haben die ME jetzt schon mehrfach mit Bravour "ausgekontert".
Ich raube dir ungern deine Illusion aber an der ME wurde meines Wissens nach nichts geändert. Das hat ein MOD im SI Forum über entsprechende Nachfrage bestätigt:
"No. There's no change. SI said it's very unlikely that we'll see changes now and it's the same ME version. For any ME change, the ME version would change."
Und das ist die letzte offizielle Stellungnahme von SI von heute Nachmittag:
"There's a number of issues which have been raised by the community, but having spoken to the match team in more depth, there's a few things specifically on the radar. With one-on-ones it's not as simple as say 'players are missing too many', first of all, why are they missing them? Are they ignoring players in better positions and taking on shots from worse angles? Sometimes yes. But then we can't always have the players making the right decisions every time as that isn't realistic either. It's a real balancing act. We can't just up their ability to score one on ones, it's not that simplistic. But yes, conversion and how these chances are taken is something we're looking at.
We're also aware that defending longer balls through the middle requires attention and appreciate everyone who has raised examples. We've also seen a number of people raise issues with missed penalties. This is more of an odd one as our stats taken over thousands of seasons to get an average suggest that the overall number of penalties converted per season is about right - so we've got a bit more of a theory that perhaps there's an issue specifically with highly rated penalty takers. This is something under review, but as with everything else it's not always quite as obvious as it seems.
We're also aware of an issue related to clear cut chances being record inaccurately - sometimes chances are being marked as CCC when if you watch them back they may be considered half chances or even less. This is giving an inflated view that lots of chances are being missed which should be scored. That's not to try and say that conversion rates are perfect and it's just the stats showing it wrong, but we do think this could do with some tweaking alongside the match AI. Just because I've not mentioned other specifics doesn't mean other issues are being ignored. There are hundreds of areas we'd like to try and improve, some of which are more realistic than others given our resources. What we always aim for is a balanced, fair match engine which outputs the kinds of results which the appropriate team strengths and tactical setups should be achieving. We do feel like we have that now, but of course we're aware of feedback and as said, are always striving to improve the game where we can.
Realistically the match engine is not an easy area of the game to improve and given the amount of work and testing required to make sure any changes do as we expect and don't have any knock-ons, we're going to need time. Whilst the old adage of never say never, with the holidays approaching it's unlikely we'll be able to release any further changes to the match engine until the New Year. We really do appreciate anyone who takes the time to raise any issue or add additional examples via the match engine bug forums. We'll still be adding to and logging new issues into our bugs database to make sure everything is recorded and can be investigated by our match team. Appreciate those who take the time to read these types of messages from us. We are busy so don't always have the time to respond to every post, but we do try to make sure as much as possible is read.
This last point is more for the forums in general rather than these bugs forums, but think it's something worth repeating. Would appreciate at this time of year people remembering the Mods on these forums are volunteers. They're not paid for helping out, they do so as they just want people to try and enjoy the game and when on these forums, be able to engage with each other in the best way possible. Whilst you don't always have to agree with them (or us for that matter) please try to respect their opinions. Likewise everyone at SI and within the Mod team tries to respect your opinions, even if they're critical of us. All we'd ask is if you are criticising please try and keep it constructive. We don't want to be in a position where we're restricting anyone's access to these forums, but direct attacks on other users, moderators or the development team won't be tolerated.
Cheers. And a very Merry Christmas to you all."