@ ledermann
Hier ist mal ein Link zum offiziellen
Swap Teams Thread im SIgames Forum.
Falls Du da nicht registriert bist, hier die Kernaussagen:
Firstly, please note that Enhancement Pack 3 or above is needed to use this feature.
What's it all about?
CM4 provides a feature allowing you to swap 2 club teams. Basically to allow you to control any club team in any of the selectable leagues.
Creating "superleagues" is also one of the primary uses for this function, appropriately named "SWAP_TEAMS".
Second such feature allows you to tweak teams. Called "BOOST_TEAM" - but a little bit of common sense will show you that it's possible to have this working in reverse, should you want to say ruin Leeds' finances etc.
How do I do it?
An "edt" file is you basic text file, with the extension *.edt. This goes in your data directory. The filename is irrelevant, all *.edt files will be read and processed.
To create one of these you have a couple of options:
1) Open Notepad (start->run->notepad, or any which way you like). Create new file, save and browse to data directory.
Make sure to change the value of "Save as type:" to "All files". This will ensure that the file doesn't get a "*.txt" extension.
2). Browse to data directory in Windows, right click->new->Text Document. Single click this and select to rename it(F2).
Then rename it.
NOTE: The "Hide file extensions for known file types" setting should be off, otherwise you won't be able to remove the *txt extension.
This can be found under tools->folder options->view or view->folder options->view in Windows(version dependent).
SWAP_TEAMS implementation
SWAP_TEAMS, followed by team 1 and team 2. You can use the longnames or the shortnames here. Each part of the line should be included within quotes. For example
"SWAP_TEAMS" "Man Utd" "Arsenal" # This is a comment: in your dreams Wicom.
# Old Firm in Premiership
"SWAP_TEAMS" "Celtic" West Ham"
"SWAP_TEAMS" "Rangers" Sunderland"
# comments can also be used for padding to make the file more readable
#
#
#
#"SWAP TEAMS" "Juventus" "Barcelona" # this is how you disable entries
Points of note:
Team order here is irrelevant. "SWAP_TEAMS" "Celtic" West Ham" does the same as "SWAP_TEAMS" "West Ham" "Celtic"
You can swap each teams as many times as you like. Each will be taken, and processed, in the order they appear in the file.
Where multiple files are concerned, they're processed in order(alhabetically).
BOOST_TEAM implementation
BOOST_TEAM, followed by team name (both within quote marks) then cash injection, new reputation, new stadium capacity (no quotes). For example
"BOOST_TEAM" "Manchester United" 200000000 10000 100000
# gives Man Utd £200M more cash, new reputation is 10000 (maxiumum) and stadium is a 100000 all-seater
#
# to NOT change one of the 3 options here, replace the number in the above line with -1.
# This will ensure he appropriate value stays at the default
#
"BOOST_TEAM" "Arsenal" -1 10000 100000
# no extra cash, new reputation 10000 and stadium is a 100000 all-seater
Points of note:
Order of team boosting data must be the exact same as specified
Swaps and boosts can be in any order within the *.edt file as you like, or in separate files.
Other options and their implementations
CM3 style LOAN and FUTURE_TRANSFER(partially) configurations also go here.
Same format as before, though note that (for me at least) contract length and wage of future transfers don't seem to work.
# "FUTURE_TRANSFER" "forename" "common name" "surname" "from_club" "to_club" date fee(£) wage(-1 for unknown) contract length(-1 for unknown)
"FUTURE_TRANSFER" "Diego" "" "Forlán" "Man Utd" "Newcastle" 18 7 2002 8000000 20000 5 # last 2 seem to be ignored
# "LOAN" "forename" "common name" "surname" "from_club" "to_club" date_start date_end
"LOAN" "Danny" "" "Webber" "Manchester United" "Watford" 1 4 2003 1 6 2004
These appear to over-ride preset loans/transfers too, which is good. Note that these functions will more than likely be taken out at some point, as all the pre-set stuff is now stored in the *.dat files. Which also means that these ones are unsupported and un-tested.Also: mind. EP#3 installiert, .edt Datei im CM4 DATA-Verzeichnis erstellt, anschließend ein neues Spiel gestartet.
Da sich im Sigames-Forum keine Mac-User darüber beschweren, sollte das auch auf dem Mac so funkionieren.
Gruß
Frank